This past week has seen some awesome new additions to the VirtualReality.io library. Check them out:
This is a VR clone of The Legend of Zelda for the Nintendo Entertainment System (NES). The gameplay and artwork are virtually identical to the original NES classic, however in this version you see the world through Link’s eyes, in all of it’s virtual 3D 8-bit glory. Explore the world, find weapons, kill enemies, collect items, discover secrets, buy upgrades, delve into dungeons, defeat bosses, restore the Triforce, and rescue Princess Zelda from the evil Ganon.
Welcome to Oculus
In my opinion, there is a noticeable lack of demos suited for the first time Rift experience. A person’s first time in the Rift is a pretty powerful thing, and I did not like to see it wasted. Dumping a user into a room or environment without any story or build-up seems counter-intuitive to the immersion factor that the Rift allows us. I wanted to tell a story, slowly introduce the user to the Rift, and warm our way up to the more “fun” experiences. The story aspect also lets the user connect on an emotional level with the experience. First impressions are important, even more so with the social stigma virtual reality gained from premature attempts at its creation.
An adrenalin filled ride through a long abandoned cave system à la Indiana Jones 2. Crystal caves, an underground jungle and forgotten ruins await you. Don’t forget to put on your headphones!
A rollercoaster located in an old temple. This rollercoaster has quick banked turns and high falls. The glass panel in the bottom of you cart assures you of a nice feeling of vertigo. Combine this with fire-spitting gargoyles and spectacular lighting effects to let you experience the ultimate indoor rollercoaster!